RT Conference Proceedings T1 Combining expert knowledge and learning from demonstration in real-time strategy games A1 Palma, Ricardo A1 Sánchez Ruiz-Granados, Antonio Alejandro A1 Gómez Martín, Marco Antonio A1 Gómez Martín, Pedro Pablo A1 González Calero, Pedro Antonio A2 Ram, Ashwin A2 Wiratunga, Nirmalie AB Case-based planning (CBP) is usually considered a good solution to solve the knowledge acquisition problem that arises when developing AIs for real-time strategy games. Unlike more classical approaches, such as state machines or rule-based systems, CBP allows experts to train AIs directly from games recorded by expert players. Unfortunately, this simple approach has also some drawbacks, for example it is not easy to refine an existing case base to learn specific strategies when a long game session is needed to create a new trace. Furthermore, CBP may be too reactive to small changes in the game state and, at the same time, do not respond fast enough to important changes in the opponent’s strategy. We propose to alleviate these problems by letting experts to inject decision making knowledge into the system in the form of behavior trees, and we show promising results in some experiments using Starcraft. SN 9783642232909 SN 9783642232916 SN 0302-9743 SN 1611-3349 YR 2011 FD 2011-09-12 LK https://hdl.handle.net/20.500.14352/133555 UL https://hdl.handle.net/20.500.14352/133555 LA eng NO Palma, R., Sánchez-Ruiz, A.A., Gómez-Martín, M.A., Gómez-Martín, P.P., González-Calero, P.A. (2011). Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games. In: Ram, A., Wiratunga, N. (eds) Case-Based Reasoning Research and Development. ICCBR 2011. Lecture Notes in Computer Science(), vol 6880. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23291-6_15 DS Docta Complutense RD 18 mar 2026