TY - CPAPER AU - Palma, Ricardo AU - Sánchez Ruiz-Granados, Antonio Alejandro AU - Gómez Martín, Marco Antonio AU - Gómez Martín, Pedro Pablo AU - González Calero, Pedro Antonio A2 - Ram, Ashwin A2 - Wiratunga, Nirmalie PY - 2011 DO - 10.1007/978-3-642-23291-6_15 SN - 9783642232909 SN - 9783642232916 SN - 0302-9743 SN - 1611-3349 UR - https://hdl.handle.net/20.500.14352/133555 AB - Case-based planning (CBP) is usually considered a good solution to solve the knowledge acquisition problem that arises when developing AIs for real-time strategy games. Unlike more classical approaches, such as state machines or rule-based systems,... LA - eng M2 - 181 TI - Combining expert knowledge and learning from demonstration in real-time strategy games TY - conference paper ER -