TY - CPAPER AU - Llansó, David AU - Gómez Martín, Marco Antonio AU - Gómez Martín, Pedro Pablo AU - González Calero, Pedro Antonio PY - 2011 DO - 10.1145/2159365.2159379 SN - 9781450308045 UR - https://hdl.handle.net/20.500.14352/133543 AB - The state-of-the-art in software engineering for game engines, recommends the use of a component-based software architecture for managing the entities in a game. A component-based architecture facilitates the definition of new types of entities as... LA - eng M2 - 99 TI - Explicit domain modelling in video games TY - conference paper ER -