RT Conference Proceedings T1 Game-driven intelligent tutoring systems A1 Gómez Martín, Marco Antonio A1 Gómez Martín, Pedro Pablo A1 González Calero, Pedro Antonio A2 Rauterberg, Matthias AB With the increase of computer capabilities, many learning systems have become complex simulators with advanced interfaces close to game quality. However, many games features have not been added to them. This paper focus on this area, listing what games can provide to simulation-driven tutoring systems. We also describe JV2M as an example of a game-driven intelligent tutoring system to teach the compilation process of Java programs. SN 9783540229476 SN 9783540286431 SN 0302-9743 SN 1611-3349 YR 2004 FD 2004-09-01 LK https://hdl.handle.net/20.500.14352/133560 UL https://hdl.handle.net/20.500.14352/133560 LA eng NO Gómez-Martín, M.A., Gómez-Martín, P.P., González-Calero, P.A. (2004). Game-Driven Intelligent Tutoring Systems. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg DS Docta Complutense RD 18 mar 2026