RT Journal Article T1 Literacy at play: an analysis of media literacy games used to foster media literacy competencies A1 Glas, René A1 van Vught, Jasper A1 Fluitsma, Timo A1 de la Hera, Teresa A1 Gómez García, Salvador AB Media literacy is considered one of the key competencies to acquire in the 21st century. With games being recognized as having a large potential to train and educate, a wide range of games focusing on media literacy related topics such as fake news games, digital privacy, personal media habits, and practical media skills have sprung up over the years. All claim to foster media literacy skills and competencies. This begs the question how these games generally frame and understand media literacy, what competencies and skills they actually focus on, and through which game design choices. This paper thus asks: how media literacy games are designed to foster media literacy? Taking the Dutch Media Literacy Competencies Model as a departure point, we answer this question using a thematic analysis of 100 media literacy games and formal analysis of a smaller heterogeneous sample consisting of 12 games. We present a series of key findings involving the prominent presence of certain topics and competencies in the dataset, as well as prevalent design choices, allowing for a discussion of the current landscape of literacy games and underlying competencies and future potential for development. PB Frontiers YR 2024 FD 2024 LK https://hdl.handle.net/20.500.14352/124438 UL https://hdl.handle.net/20.500.14352/124438 LA eng NO Glas, R., van Vught, J., Fluitsma, T., De La Hera, T., & Gómez-García, S. (2023). Literacy at play: an analysis of media literacy games used to foster media literacy competencies. Frontiers in communication, 8, 1155840. doi: 10.3389/fcomm.2023.1155840 DS Docta Complutense RD 31 dic 2025