RT Journal Article T1 Checking different video game mechanics to assess cognitive abilities in groups with and without emotional problems A1 Román, Francisco J. A1 Gutiérrez Sánchez, Pablo A1 Ramos Cejudo, Juan A1 González Calero, Pedro Antonio A1 Gómez Martín, Pedro Pablo A1 Larroy García, Cristina A1 Martín Brufau, Ramón A1 López Cavada, Carlos A1 Quiroga Estévez, María Ángeles AB This study assesses cognitive abilities through video games for entertainment (Blek, Edge, and Unpossible) that were programmed from scratch to record players’ behavior and the levels achieved in a sample without emotional problems and in one with emotional problems. The non-emotional-problem sample was recruited from three universities and two bachelor’s degree programs. The emotional-problem sample was recruited from two outpatient centers. The participants in the emotional-problem sample completed reduced versions of the ability tests and video games, as required by their emotional problems. Three subtests of the Differential Aptitude Test that assessed abstract reasoning, visuospatial reasoning, and perceptual speed were selected as ability tests. All participants were required to complete a mental health questionnaire (PROMIS) and a brief questionnaire on their gaming habits and previous experience with the video games used. The results that were obtained showed good convergent validity of the video games as measures of cognitive abilities, and they showed that the behavior of players in the sample without emotional problems while playing predicted the level achieved in the Blek and Unpossible game fragments, but this was only true for Unpossible in the emotional-problem sample; finally, shorter versions of the Blek and Edge game fragments can be used because they maintain their good psychometric properties PB MDPI SN 2079-3200 YR 2023 FD 2023-12-20 LK https://hdl.handle.net/20.500.14352/104950 UL https://hdl.handle.net/20.500.14352/104950 LA eng NO Román, F. J., Gutiérrez, P., Ramos-Cejudo, J., González-Calero, P. A., Gómez-Martín, P. P., Larroy, C., Martín-Brufau, R., López-Cavada, C., & Quiroga, M. Á. (2023). Checking different video game mechanics to assess cognitive abilities in groups with and without emotional problems. Journal of Intelligence, 12(1), 1. https://doi.org/10.3390/jintelligence12010001 NO Ministerio de Ciencia e Innovación (España) DS Docta Complutense RD 19 abr 2025