RT Conference Proceedings T1 Requirements for educational games in MOOCs A1 Freire Morán, Manuel A1 Martínez Ortiz, Iván A1 Moreno Ger, Pablo A1 Fernández Manjón, Baltasar AB MOOCs are disrupting educational technology by democratizing access to high quality courses offered by some of the most prestigious universities. However, due to low entry cost and multiple other factors, MOOCs suffer from low retention rates: making MOOCs more interactive and engaging is therefore an important goal. Educational games provide environments that mix both immersion and quick feedback cycles, and we consider that games also have the potential to improve interaction and assessment in MOOCs environments; indeed, many game-like simulations have already been successfully applied within MOOCs in domains such as electronic circuits (schematic circuit simulator) and biology (foldit, eyewire). In this work, we analyze multiple such experiences and propose a catalogue of best practices that could contribute to the successful integration of educational games into MOOC platforms. YR 2015 FD 2015-04-27 LK https://hdl.handle.net/20.500.14352/24992 UL https://hdl.handle.net/20.500.14352/24992 LA spa NO “© © 2015 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.” NO Comunidad de Madrid NO Ministerio de Educación NO Unión Europea. H2020 DS Docta Complutense RD 6 may 2024