TY - JOUR AU - Sagredo Olivenza, Ismael AU - Gómez Martín, Pedro Pablo AU - Gómez Martín, Marco Antonio AU - González Calero, Pedro Antonio PY - 2019 DO - 10.1109/TG.2017.2771831 SN - 2475-1510 UR - https://hdl.handle.net/20.500.14352/100499 T2 - IEEE Transactions on Games AB - Programming by demonstration (PbD) has a straightforward application in the development of the artificial intelligence (AI) for nonplayer characters (NPCs) in a video game: a game designer controls the NPC during a training session in the game, and... LA - eng M2 - 5 PB - IEEE KW - Behavior trees (BTs) KW - Decision trees KW - Knowledge acquisition KW - Machine learning TI - Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers TY - journal article VL - 11 ER -