RT Journal Article T1 Video Game-Based Therapy on Balance and Gait of Patients with Stroke: A Systematic Review A1 Pintado Izquierdo, Silvia A1 Cano de la Cuerda, Roberto A1 Ortiz Gutiérrez, Rosa AB Background: Stroke patients with motor, sensory and cognitive diseases can take profitsfrom information and communication technologies—in particular, from the latest commercial videoconsoles, which are based on motion capture. These technologies are positioning themselves ascomplementary therapeutic tools for treating gait and balance disorders. In this paper, a systematicreview of the effect of video game-based therapy on balance and gait in stroke patients is shown andcompared with other types of treatments. Methods: A systematic review of prospective controlledclinical trials published in the main biomedical databases in English and Spanish between 2005 and2020 was performed. The systematic review presented in this paper has been done following theCochrane Manual recommendations and the PRISMA Declaration by two independent reviewers.Data about participants, intervention, outcome measurements and outcome measurement resultswere extracted. The quality of evidence of each study was assessed using Cochrane’s standard qualityassessment format, which includes a description of the risk of bias. Additionally, the PhysiotherapyEvidence Database (PEDro) scale was used to assess the methodological quality of each paper. Results:A total of 18 papers, including 479 patients, were included in this systematic review, in which the useof video consoles (in combination with conventional rehabilitation or exclusively) was compared withconventional rehabilitation to treat balance or gait in post-stroke patients. In all studies, a tendency toimprove balance was found in both intervention groups, finding, in 10 of 17 studies that analysed it,a better capacity in the experimental group that included video consoles compared to the conventionalrehabilitation control group. Regarding gait, in six of seven studies that analysed it, improvementswere found in both intervention groups, and these improvements were greater in the experimentalgroup than compared to the control group in three of them. Conclusions: Commercial video gamesystems, in combination with conventional rehabilitation, have shown positive results on balanceand gait in post-stroke patients. There were variations between the trials in terms of the videoconsoles used and the duration, frequency and number of sessions with commercial video games.Future studies should compare the effects of commercial video game treatments on balance and gaitin stroke patients with a nonintervention group to know their real efficacy. PB MDPI SN 2076-3417 YR 2020 FD 2020-09-15 LK https://hdl.handle.net/20.500.14352/118826 UL https://hdl.handle.net/20.500.14352/118826 LA eng NO Pintado-Izquierdo S, Cano-de-la-Cuerda R, Ortiz-Gutiérrez RM. Video game-based therapy on balance and gait of patients with stroke: A systematic review. Applied Sciences (Switzerland). MDPI AG; 2020;10(18). DS Docta Complutense RD 7 abr 2025