%0 Book Section %T Myth and the Digital Age publisher Logos Verlag Berlin GmbH %D 2019 %U 978-3-8325-4966-4 %@ https://hdl.handle.net/20.500.14352/14020 %X Since the end of the last century, the digital revolution has modified our way of understanding the contents and forms of mythical narratives in film and videogames. In these pages I will deal with the impact of this digital revolution on traditional myths (classic, Norse, biblical). I will also reflect on the relationship between myth, science fiction and fantasy in TV series and videogames. %~