RT Book, Section T1 Myth and the Digital Age A1 Losada Goya, José Manuel A2 Losada Goya, José Manuel A2 Lipscomb, Antonella AB Since the end of the last century, the digital revolution has modified our way of understanding the contents and forms of mythical narratives in film and videogames. In these pages I will deal with the impact of this digital revolution on traditional myths (classic, Norse, biblical). I will also reflect on the relationship between myth, science fiction and fantasy in TV series and videogames. PB Logos Verlag Berlin GmbH SN 978-3-8325-4966-4 YR 2019 FD 2019 LK https://hdl.handle.net/20.500.14352/14020 UL https://hdl.handle.net/20.500.14352/14020 LA eng NO Se incluyen también, en inglés y español, el prefacio y los agradecimientos del libro. NO Comunidad de Madrid/ESF NO Universidad Complutense de Madrid DS Docta Complutense RD 10 abr 2025