TY - JOUR AU - Yañez, Alma AU - Alonso Fernández, Cristina AU - Pérez Colado, Víctor Manuel AU - Fernández Manjón, Baltasar AU - MDPI PY - 2023 DO - 10.3390/educsci13101004 UR - https://hdl.handle.net/20.500.14352/103364 T2 - Education Sciences AB - Serious games (SGs) provide an opportunity to address social issues in an interactive environment that is particularly appealing and engaging for school-aged children. Gender stereotypes are one of the most prevalent gender-related issues in current... LA - eng M2 - 1004 PB - Multidisciplinary Digital Publishing Institute MPDI KW - Serious games KW - Videogame KW - Gender stereotypes KW - Technology-enhanced learning KW - Game-based learning KW - Videojuegos KW - Igualdad de género KW - Tecnología educativa KW - Niños-Aprendizaje TI - Blue is for boys and pink Is for girls: How to break gender stereotypes with a videogame TY - journal article VL - 13 ER -