TY - JOUR AU - Florez-Puga, Gonzalo AU - Gómez Martín, Marco Antonio AU - Gómez Martín, Pedro Pablo AU - Díaz Agudo, María Belén AU - González Calero, Pedro Antonio PY - 2009 DO - 10.1109/tciaig.2009.2036369 SN - 1943-068X SN - 1943-0698 UR - https://hdl.handle.net/20.500.14352/133561 T2 - IEEE Transactions on Computational Intelligence and AI in Games AB - Artificial intelligence in games is typically used for creating player's opponents. Manual editing of intelligent behaviors for nonplayer characters (NPCs) of games is a cumbersome task that needs experienced designers. Our research aims to assist... LA - eng M2 - 298 PB - IEEE TI - Query-enabled behavior trees TY - journal article VL - 1 ER -