TY - JOUR AU - Calvo Morata, Antonio AU - Alonso Fernández, Cristina AU - Freire Morán, Manuel AU - Martínez Ortiz, Iván AU - Fernández Manjón, Baltasar PY - 2021 DO - 10.1016/j.tele.2021.101568 SN - 0736-5853 UR - https://hdl.handle.net/20.500.14352/99600 T2 - Telematics and Informatics AB - Serious games have proven to be educational tools with numerous positive effects, capable of promoting learning, changing behavior, or improving training and skills development, among other effects. Serious games can also be applied to address and... LA - eng KW - Serious games KW - Improving classroom teaching KW - Secundary Education KW - Learning Analytics KW - Bullying TI - Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado TY - journal article ER -