RT Journal Article T1 Induced Negative Mood Increases Dictator Game Giving A1 Pérez Dueña, Carolina A1 Rivas Rodríguez, María Fernanda A1 Oyediran, Olusegun A1 García Torres, Francisco AB The study examines the influence of induced negative mood on dictator game giving (DGG) with two recipients. Participants (N = 63) played the role of a dictator in a three-player dictator game. They could choose among two options: an altruistic option, where two receivers receive 10 Euros and the dictator himself receives nothing, or a selfish option, where the dictator himself receives 5 Euros and both receivers receive nothing. For half of the participants, the second option entailed that only one receiver receives nothing and the other receives 10 Euros. After four rounds, participants were randomly assigned to look at 10 pictures with either positive or negative emotional content with the purpose of inducing positive or negative mood. The results show that looking at pictures with negative emotional content increases anxiety and skin conductance and increases DGG in the remaining four rounds of the game. On the other hand, whether the selfish option would imply that one or both recipients receive nothing does not seem to have a strong influence on DGG. PB Frontiers SN 1664-1078 YR 2018 FD 2018 LK https://hdl.handle.net/20.500.14352/93856 UL https://hdl.handle.net/20.500.14352/93856 LA eng NO Pérez-Dueñas C, Rivas MF, Oyediran OA and García-Torres F (2018) Induced Negative Mood Increases Dictator Game Giving. Front. Psychol. 9:1542. doi: 10.3389/fpsyg.2018.01542 NO Junta de Andalucía NO Universidad de Córdoba DS Docta Complutense RD 9 abr 2025