RT Book, Section T1 Incarnations of Little Red Riding Hood in Board and Video Games T2 Las Encarnaciones de Caperucita Roja en Juegos de Mesa y Videojuegos A1 Carrasco Yelmo, Silviano A2 Llamas Ubieto, Miriam A2 Vollmeyer, Johanna AB ABSTRACT: Since Charles Perrault put down his fairy tale version of Little Red Riding Hood in 1697, scholars have discovered that his was just one of many versions, and that the heroine has been constantly adapted into new media (for a brief overview of the process and strategies, see: Orenstein (2002, pp. 2-26) and Doughty (2006, pp. 36-51)). Susana Tosca has studied the phenomenon of adaptation when the fairy tale is translated into digital media (2013). The purpose of this chapter is to take into account the next step in the evolution of the tale: that is, LRRH in the postdigital period. PB Peter Lang SN 9783034345477 YR 2024 FD 2024 LK https://hdl.handle.net/20.500.14352/110642 UL https://hdl.handle.net/20.500.14352/110642 LA eng NO Carrasco Yelmo, Silviano. «Incarnations of Little Red Riding Hood in Board and Video Games». Cultural Recycling in the Postdigital Age, Peter Lang, 2024, pp. 235-51, https://www.peterlang.com/document/1398284. NO Todos los derechos reservados. NO Ministerio de Ciencia e Innovación (España) DS Docta Complutense RD 16 may 2025