RT Journal Article T1 Validation of a Cyberbullying Serious Game Using Game Analytics A1 Calvo Morata, Antonio A1 Rotaru, Dan Cristian A1 Alonso Fernández, Cristina A1 Freire Morán, Manuel A1 Martínez Ortiz, Iván A1 Fernández Manjón, Baltasar AB Bullying is a serious social problem at schools, very prevalent independently of culture and country, and particularly acute for teenagers. With the irruption of always-on communications technology, the problem, now termed cyberbullying, is no longer restricted to school premises and hours. There are many different approaches to address cyberbullying, such as schoolbuddies, educational videos, or involving police in counseling; however, awareness continues to be insufficient. We have developed Conectado, a serious game to be used in the classroom to increase awareness on bullying and cyberbullying in schools. While playing the game, students gain a first-hand immersive experience of the problem and the associated emotions,fostering awareness and empathy with victims. This paper describes Conectado and presents its validation with actual students using game analytics. SN 1939-1382 SN 2372-0050 YR 2020 FD 2020-03-01 LK https://hdl.handle.net/20.500.14352/99601 UL https://hdl.handle.net/20.500.14352/99601 LA eng DS Docta Complutense RD 25 dic 2025