%0 Journal Article %A Carrión Candel, Elena %A de la Peña Álvarez, Cristina %A Chaves Yuste, Beatriz %T A gamified digital framework in higher education: impact on learning and motivation %D 2025 %U https://hdl.handle.net/20.500.14352/122281 %X The use of gamified digital tools has become a key and dynamic component in the work of educators,playing a crucial role in shaping various educational tasks. These tools offer a more playful, effective, andinteractive learning experience aimed at increasing student motivation and providing immediate feedback.Based on these principles, this study proposes to analyze the improvement in student learning andmotivation following the application of a didactic experience using gamified digital resources (Nearpod,Genially, Educaplay, Breakout, and Quizizz) in an online university classroom. The implementation wascarried out over a five-month period with pre-service teachers (n=147) from the Bachelor’s Degree in EarlyChildhood and Primary Education and the Master’s Degree in Secondary Education and Teacher Trainingat a private Spanish university. A pre-experimental design with pre- and post-intervention measurementswas employed. The research results demonstrate that the use of these gamified digital resources enhancesstudents’ perceptions of music learning in an online university environment. The findings reveal a positiveimpact across all evaluated areas following the didactic intervention, with significant improvements rangingfrom perceptible to moderate in university students’ perceptions of learning and motivation. Therefore,the study’s findings have practical educational implications, highlighting the appropriateness of using thesedigital resources not only in music courses but also in other subjects within the curriculum, promoting activelearning in the classroom. %~