TY - JOUR AU - Lora Ariza Diana AU - Sánchez Ruiz-Granados, Antonio Alejandro AU - González Calero, Pedro Antonio AU - Camps Ortueta Irene PY - 2022 DO - 10.1109/TG.2022.3182901 UR - https://hdl.handle.net/20.500.14352/131030 T2 - IEEE Transactions on Games AB - Dynamic difficulty adjustment (DDA) is a set of techniques that aim to automatically adapt the difficulty of a video game based on the player’s performance. This article presents a methodology for DDA using ideas from the theory of flow and case-based... LA - eng M2 - 579 PB - IEEE KW - Games KW - Task analysis KW - Biomedical monitoring KW - Production KW - Industries KW - Psychology KW - Instruments TI - Measuring Control to Dynamically Induce Flow in Tetris TY - journal article VL - 14 ER -