RT Conference Proceedings T1 Predicting the Winner in Two Player StarCraft Games A1 Sánchez Ruiz-Granados, Antonio Alejandro AB In this paper we compare different machine learning algorithms to predict the outcome of 2 player games in StarCraft, a wellknown Real-Time Strategy (RTS) game. In particular we discuss the game state representation, the accuracy of the prediction as the game progresses, the size of the training set and the stability of the predictions. YR 2015 FD 2015-01 LK https://hdl.handle.net/20.500.14352/36138 UL https://hdl.handle.net/20.500.14352/36138 LA spa NO Ministerio de Economía y Competitividad (MINECO) DS Docta Complutense RD 8 abr 2025