TY - JOUR AU - Carrión Candel, Elena AU - De la Peña Álvarez, Cristina AU - Chaves Yuste, Beatriz PY - 2023 DO - 10.1007/s10639-023-11924-0 UR - https://hdl.handle.net/20.500.14352/98323 T2 - Education and Information Technologies AB - The scientifc literature reveals the impact of applying game-based videos and gamifcation on undergraduates’ learning. This work proposes, within an online context, using these educational strategies to make students the active protagonists of their... LA - eng M2 - 1 KW - gamification KW - flipped classroom KW - ICT KW - game-based videos KW - higher education KW - pre-service teachers KW - active learning methodologies TI - Pre‐service teachers’ perception of active learning methodologies in history: flipped classroom and gamification in an e‐learning environment TY - journal article ER -