%0 Journal Article %A Bernaldo De Quirós Aragón, Mónica %A Sánchez Iglesias, Iván %A González Álvarez, María %A Labrador Encinas, Francisco Javier %A Estupiñá Puig, Francisco José %A Fernández Arias, Ignacio Gabino %A Labrador Méndez, Marta Isabel %T Factors Associated with the Problematic Use of Video Games in Adolescents and Young People %D 2022 %@ 1557-1874 %U https://hdl.handle.net/20.500.14352/114495 %X The aim of this study is to identify which factors are associated with the problematic use of video game play in adolescents and young people. Data were collected from a stratified random sample (N = 2173) of students aged 12 to 22 (M= 15.3 years old) in high school and professional training in the city of Madrid. A stepwise hierarchical linear regression analysis was performed to identify the factors that predict more problematic use. Engagement in the game and cognitive distortions explain 59.3% of total variance in the scores on the IGDS9-SF. General mental health, gender, and age add only 1.3% to the total explained variance. This study suggests that problem awareness, engagement in the game, and cognitive distortions play a fundamental role in the problematic use of video games and, therefore, must be taken into account in the development of preventative and therapeutic programs. %~