RT Journal Article T1 Factors Associated with the Problematic Use of Video Games in Adolescents and Young People A1 Bernaldo De Quirós Aragón, Mónica A1 Sánchez Iglesias, Iván A1 González Álvarez, María A1 Labrador Encinas, Francisco Javier A1 Estupiñá Puig, Francisco José A1 Fernández Arias, Ignacio Gabino A1 Labrador Méndez, Marta Isabel AB The aim of this study is to identify which factors are associated with the problematic use of video game play in adolescents and young people. Data were collected from a stratified random sample (N = 2173) of students aged 12 to 22 (M= 15.3 years old) in high school and professional training in the city of Madrid. A stepwise hierarchical linear regression analysis was performed to identify the factors that predict more problematic use. Engagement in the game and cognitive distortions explain 59.3% of total variance in the scores on the IGDS9-SF. General mental health, gender, and age add only 1.3% to the total explained variance. This study suggests that problem awareness, engagement in the game, and cognitive distortions play a fundamental role in the problematic use of video games and, therefore, must be taken into account in the development of preventative and therapeutic programs. PB Springer SN 1557-1874 YR 2022 FD 2022 LK https://hdl.handle.net/20.500.14352/114495 UL https://hdl.handle.net/20.500.14352/114495 LA eng NO Bernaldo-de-Quirós, Mónica, et al. «Factors Associated with the Problematic Use of Video Games in Adolescents and Young People». International Journal of Mental Health and Addiction, vol. 20, n.o 5, octubre de 2022, pp. 2706-17. https://doi.org/10.1007/s11469-021-00543-w. NO Ministerio de Economía y Competitividad (España) DS Docta Complutense RD 14 dic 2025