RT Journal Article T1 Towards a Low Cost Adaptation of Educational Games for People with Disabilities A1 Torrente Vigil, Francisco Javier A1 Blanco Aguado, Ángel del A1 Serrano Laguna, Ángel A1 Vallejo Pinto, José Angel A1 Moreno Ger, Pablo A1 Fernández Manjón, Baltasar AB In this paper we analyze how to increase the level of accessibility in videogames by adding support for it in game authoring software. This approach can reduce the effort required to make a game accessible for people with disabilities, resulting in significant savings. A case study is presented to support the approach based on the eAdventure educational game authoring platform, which allows semi-automatic adaptation of the games. The game, "My First Day At Work", was made accessible for students with different disability profiles, mainly blindness, low vision and limited mobility, although hearing and cognitive disabilities are also considered. Results show that the effort needed to make the games accessible is moderate in comparison to the total effort dedicated to game development. Although the specific solutions proposed are optimized for educational games, they could be generalized to other game frameworks and purposes (e.g. entertainment, advertising, etc.). PB ComSIS Consortium SN 1820-0214 YR 2014 FD 2014-01 LK https://hdl.handle.net/20.500.14352/35018 UL https://hdl.handle.net/20.500.14352/35018 LA spa NO Unión Europea. FP7 NO Comunidad de Madrid NO Comisión Europea NO Ministerio de Ciencia e Innovación (MICINN) NO Ministerio de Educación, Cultura y Deporte NO Universidad Complutense de Madrid DS Docta Complutense RD 7 abr 2025