TY - JOUR AU - Torrente, Javier AU - Fernandez-Vara, Clara AU - Manero Iglesias, José Borja AU - Fernández Manjón, Baltasar PY - 2017 DO - 10.1109/TLT.2016.2572702 SN - 1939-1382 UR - https://hdl.handle.net/20.500.14352/102670 T2 - IEEE Transactions on Learning Technologies AB - This study examines the influence of players’ age, gender, and gaming preferences and habits (from now on, “gaming preferences”) on the effectiveness of a specific videogame that has been designed to increase the interest towards classical theater... LA - eng KW - Computer uses in education KW - Computers and society KW - Learning technologies KW - Educational videogames KW - Applied games KW - Digital humanities KW - Videogames on arts TI - Investigating the impact of gaming habits, gender, and age on the effectiveness of an educational video game: An exploratory study. TY - journal article ER -