RT Journal Article T1 Evidence-based evaluation of a serious game to increase bullying awareness A1 Alonso Fernández, Cristina A1 Calvo Morata, Antonio A1 Freire Morán, Manuel A1 Martínez Ortiz, Iván A1 Fernández Manjón, Baltasar AB Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game’s effectiveness to increase awareness of bullying. In this paper, we describe: (1) the full process of tracking in-game interactions, analyzing the traces collected using the standard xAPI-SG format, and deriving game learning analytics variables (to be used as evidences); and (2) the use of those variables to predict the increase in bullying awareness. We consider that this process can be generalized and replicated to systematize, and therefore simplify, evidence-based evaluations for other serious games based on the interaction data of their players. PB Taylor & Francis SN 1049-4820 YR 2020 FD 2020 LK https://hdl.handle.net/20.500.14352/99555 UL https://hdl.handle.net/20.500.14352/99555 LA eng NO Alonso-Fernández, C., Calvo-Morata, A., Freire, M., Martínez-Ortiz, I., & Fernández-Manjón, B. (2020). Evidence-based evaluation of a serious game to increase bullying awareness. Interactive Learning Environments, 31(2), 644–654. https://doi.org/10.1080/10494820.2020.1799031 NO Comunidad de Madrid NO European Commission NO Ministerio de Educación (España) DS Docta Complutense RD 31 jul 2025