TY - JOUR AU - Alonso Fernández, Cristina AU - Calvo Morata, Antonio AU - Freire Morán, Manuel AU - Martínez Ortiz, Iván AU - Fernández Manjón, Baltasar PY - 2020 DO - 10.1080/10494820.2020.1799031 SN - 1049-4820 SN - 1744-5191 UR - https://hdl.handle.net/20.500.14352/99555 T2 - Interactive Learning Environments AB - Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a... LA - eng KW - Serious games KW - Learning analytics KW - Stealth assessment KW - Technology-enhanced learning KW - Game-based learning KW - E-learning TI - Evidence-based evaluation of a serious game to increase bullying awareness TY - journal article ER -