RT Generic T1 Un framework para música adaptativa sobre Reaper T1 An adaptive music framework over Reaper A1 Arredondo Nowak, Pablo A1 Oliver Bartolomé, Gabriel AB Adaptive music is a fundamental tool in the development of video games. It allows the soundtrack to react dynamically to world and player events, resulting in a more immersive experience. Conventional video game audio engines, such as FMOD or Wwise, are widely used for implementing adaptive music due to their built-in support for real-time parameter audio control and seamless integration with game engines. However, these tools are limited in terms of raw musical flexibility and production depth. Traditional digital audio workstations like Logic Pro, Reaper or FL Studio offer powerful tools for composition and mixing, but lack native support for adaptive playback and integration with game engines. However, Reaper, although it does not natively provide the tools for adaptive music, it can potentially fill this gap due to its extensions API, allowing programmers to expand on the tools available. This project proposes a set of Reaper extensions that allow for the creation of adaptive music in Reaper.Users will be able to compose music in Reaper using their regular workflow and then be able to implement adaptive music techniques by the use of custom-made extensions that can interact with Reaper and communicate with the game engine in a development enviorment. AB Adaptive music is a fundamental tool in the development of video games. It allows the soundtrack to react dynamically to world and player events, resulting in a more immersive experience. Conventional video game audio engines, such as FMOD or Wwise, are widely used for implementing adaptive music due to their built-in support for real-time parameter audio control and seamless integration with game engines. However, these tools are limited in terms of raw musical flexibility and production depth. Traditional digital audio workstations like Logic Pro, Reaper or FL Studio offer powerful tools for composition and mixing, but lack native support for adaptive playback and integration with game engines. However, Reaper, although it does not natively provide the tools for adaptive music, it can potentially fill this gap due to its extensions API, allowing programmers to expand on the tools available. This project proposes a set of Reaper extensions that allow for the creation of adaptive music in Reaper.Users will be able to compose music in Reaper using their regular workflow and then be able to implement adaptive music techniques by the use of custom-made extensions that can interact with Reaper and communicate with the game engine in a development enviorment. YR 2025 FD 2025 LK https://hdl.handle.net/20.500.14352/124016 UL https://hdl.handle.net/20.500.14352/124016 LA eng NO Trabajo de Fin de Grado en Desarrollo de Videojuegos y Grado en Ingeniería del Software, Facultad de Informática UCM, Departamento de Sistemas Informáticos y Computación, Curso 2024/2025 DS Docta Complutense RD 1 ene 2026