TY - CHAP AU - Flórez Puga, Gonzalo AU - Llansó, David AU - Gómez Martín, Marco Antonio AU - Gómez Martín, Pedro Pablo AU - Díaz Agudo, María Belén AU - González Calero, Pedro Antonio A4 - González Calero, Pedro Antonio A4 - Gómez Martín, Marco Antonio PY - 2011 DO - 10.1007/978-1-4419-8188-2_3 SN - 978-1-4419-8187-5 SN - 978-1-4419-8188-2 UR - https://hdl.handle.net/20.500.14352/133546 AB - Building the behaviour fornon-player characters (NPC) in a game is a collaborative effort betweenAI designers and programmers. Programmers provide to the designers with the building blocks for specifying behaviours in the game, and designers use some... LA - eng M2 - 55 PB - Springer TI - Empowering designers with libraries of self-validated query-enabled behaviour trees TY - book part ER -