RT Journal Article T1 An instrument to build a gamer clustering framework according to gaming preferences and habits. A1 Torrente, Javier A1 Manero Iglesias, José Borja A1 Freire Morán, Manuel A1 Fernández Manjón, Baltasar AB In the era of digital gaming, there is a pressing need to better understand how people's gaming preferences and habits affect behavior and can inform educational game design. However, instruments available for such endeavor are rather informal and limited, lack proper evaluation, and often yield results that are hard to interpret. In this paper we present the design and preliminary validation (involving N ¼ 754 Spanish secondary school students) of a simple instrument that, based on a 10-item Game Preferences Questionnaire (GPQ), classifies participants into four ‘clusters’ or types of gamers, allowing for easy interpretation of the results. These clusters are: (1) Full gamers, covering individuals that play allkinds of games with a high frequency; (2) Hardcore gamers, playing mostly first-person shooters and sport games; (3) Casual gamers, playing moderately musical, social and thinking games; and (4) Nongamers, who do not usually play games of any kind. The instrument may have uses in psychology and behavioral sciences, as there is evidence suggesting that attitudes towards gaming affects personal attitudes and behavior. Besides, we propose applying the instrument to help designers of educational games to get better tailored their games to their target audiences. SN 0747-5632 YR 2016 FD 2016-01-15 LK https://hdl.handle.net/20.500.14352/102672 UL https://hdl.handle.net/20.500.14352/102672 LA eng DS Docta Complutense RD 22 abr 2025