TY - JOUR AU - Rodríguez López, Fernando AU - Arias Oliva, Mario AU - Pelegrín Borondo, Jorge AU - Marín Vinuesa, Luz María PY - 2021 DO - 10.1016/j.ijme.2021.100517 SN - 1472-8117 UR - https://hdl.handle.net/20.500.14352/8628 T2 - The International Journal of Management Education AB - Training is a key resource for fostering knowledge as a competitive asset. As in other fields, in learning, innovation emerges with disruptive methods such as gamification. Serious games are a proven efficient training method based on the... LA - eng M2 - 100517 PB - Elsevier KW - Gamification KW - Serious games KW - Innovation Knowledge KW - Training and development. TI - Serious games in management education: An acceptance analysis TY - journal article VL - 19 ER -