RT Journal Article T1 Stereoacuity Improvement using Random-Dot Video Games A1 Martín González, Santiago A1 Portela Camino, Juan A A1 Ruiz Alcocer, Javier A1 Illarramendi Mendicute, Igor A1 Garrido Mercado, Rafaela AB Conventional amblyopia therapy involves occlusion or penalization of the dominant eye, though these methods enhance stereoscopic visual acuity in fewer than 30% of cases. To improve these results, we propose a treatment in the form of a video game, using random-dot stimuli and perceptual learning techniques to stimulate stereoacuity. The protocol is defined for stereo-deficient patients between 7-14 years of age who have already received treatment for amblyopia and have a monocular best corrected distance visual acuity of at least 0.1 logMAR. Patients are required to complete a perceptual learning program at home using the video game. While compliance is stored automatically in the cloud, periodic optometry center visits are used to track patient evolution and adjust the game's stereoscopic demand until the smallest detectable disparity is achieved. The protocol has proved to be successful, and effectiveness is gauged in terms of a two-level gain on a random stereoacuity test (global stereoacuity or cyclopean stereoacuity reference test). Moreover, the random-dot stimuli learning transfers to medial lateral stereoscopic acuity according to a Wirt Circles test, in which success criteria is a final stereoacuity of over 140", and the attained enhancement corresponds to no less than two levels of stereoscopic acuity. Six months later, a random-dot stereoacuity test recorded no reduction in the stereoacuity that was achieved. PB JoVE SN 1940-087X YR 2020 FD 2020-01-14 LK https://hdl.handle.net/20.500.14352/6061 UL https://hdl.handle.net/20.500.14352/6061 LA eng NO Universidad de Oviedo DS Docta Complutense RD 16 may 2024