RT Book, Section T1 Content Integration in Games-Based Learning Systems A1 Gómez Martín, Marco Antonio A1 Gómez Martín, Pedro Pablo A1 González Calero, Pedro Antonio AB A key challenge to move forward the state of the art in games-based learning systems is to facilitate instructional content creation by the domain experts. Several decades of research on computer aided instruction have demonstrated that the expert has to be deeply involved in the content creation process, and that is why so much effort has been devoted to building authoring tools of all kinds. However, using videogame technology to support computer aided instruction poses some new challenges on expertfriendly authoring tools, related to technical and cost issues. In this chapter the authors present the state of the art in content creation for games-based learning systems, identifying the main challenges to make this technology cost-effective from the content creation point of view. PB IGI Global SN 9781605663609 SN 9781605663616 YR 2009 FD 2009 LK https://hdl.handle.net/20.500.14352/133545 UL https://hdl.handle.net/20.500.14352/133545 LA eng DS Docta Complutense RD 21 mar 2026