<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-29T07:50:44Z</responseDate><request verb="GetRecord" identifier="oai:docta.ucm.es:20.500.14352/128424" metadataPrefix="oai_dc">https://docta.ucm.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:docta.ucm.es:20.500.14352/128424</identifier><datestamp>2025-12-05T01:14:43Z</datestamp><setSpec>com_20.500.14352_14</setSpec><setSpec>col_20.500.14352_15</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
   <dc:title>In the Warcraft universe we trust: an analysis of transmedia advertising strategies in the World of Warcraft video game series ("Battle Chest 3.0," "Cataclysm," and "Mists of Pandaria")</dc:title>
   <dc:creator>Nicolás Ojeda, Miguel Ángel</dc:creator>
   <dc:creator>San Nicolás Romera, César</dc:creator>
   <dc:creator>Ros Velasco, Josefa</dc:creator>
   <dc:subject>004.928:659.1</dc:subject>
   <dc:subject>004.928:94(100)"05/14"</dc:subject>
   <dc:subject>316.7</dc:subject>
   <dc:subject>Transmedia</dc:subject>
   <dc:subject>Video games</dc:subject>
   <dc:subject>Strategy</dc:subject>
   <dc:subject>Advertising</dc:subject>
   <dc:subject>History</dc:subject>
   <dc:subject>Cultura popular</dc:subject>
   <dc:subject>Filosofía</dc:subject>
   <dc:subject>Publicidad</dc:subject>
   <dc:subject>6301 Sociología Cultural</dc:subject>
   <dc:subject>5504.03 Historia Medieval</dc:subject>
   <dc:subject>6114.01 Publicidad</dc:subject>
   <dc:subject>72 Filosofía</dc:subject>
   <dc:description>Este artículo ha contado con la financiación de la Beca de Formación del Profesorado Universitario (FPU12/01877).</dc:description>
   <dc:description>This study analyzes the transmedia strategies for the top-selling titles of the medieval-inspired video game saga World of Warcraft (WoW). We use a narrative analysis method that is applied to the phenomenon of video games whose narratives are built around historical and/or fictional—inspired by historical past—storylines. The outcomes and conclusions of this contribution describe a truly complex transmedia paradigm. Concepts such as transmedia storytelling, transmedia marketing, transmedia advertising, and transmedia branding or brand story, to name a few, help us to better understand a commercial, communicative, and experiential phenomenon whose success is based on the strategic management of the stories built around the brand WoW.</dc:description>
   <dc:description>Ministerio de Educación, Cultura y Deporte (España)</dc:description>
   <dc:description>Ministerio para la Transformación Digital y de la Función Pública (España)</dc:description>
   <dc:description>Ministerio de Economía y Competitividad (España)</dc:description>
   <dc:description>Depto. de Filosofía y Sociedad</dc:description>
   <dc:description>Fac. de Filosofía</dc:description>
   <dc:description>TRUE</dc:description>
   <dc:description>pub</dc:description>
   <dc:date>2025-12-04T07:30:16Z</dc:date>
   <dc:date>2025-12-04T07:30:16Z</dc:date>
   <dc:date>2019</dc:date>
   <dc:type>journal article</dc:type>
   <dc:type>VoR</dc:type>
   <dc:identifier>https://hdl.handle.net/20.500.14352/128424</dc:identifier>
   <dc:identifier>1932-8036</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:relation>info:eu-repo/grantAgreement/MINECO/Plan Estatal de Investigación Científica y Técnica y de Innovación 2013-2016/FFI2016-78285-R/ES/HISTORIA Y FILOSOFIA DE LA EXPERIENCIA. ELEMENTOS OBJETIVOS Y SUBJETIVOS DEL BIENESTAR (WELLBIEING) EN LA HISTORIA, LA CULTURA Y LA PRACTICA CLINICA</dc:relation>
   <dc:relation>info:eu-repo/grantAgreement/MTDFP/Programa Estatal de Fomento de la Investigación Científica y Técnica de Excelencia/HAR2016-78147-P/ES/HISTORIA Y VIDEOJUEGOS (II): CONOCIMIENTO, APRENDIZAJE Y PROYECCIÓN DEL PASADO EN LA SOCIEDAD DIGITAL</dc:relation>
   <dc:relation>info:eu-repo/grantAgreement/MINECO/Plan Estatal de Investigación Científica y Técnica y de Innovación 2013-2016/FFI2016-75978-R/ES/BIBLIOTECA SAAVEDRA FAJARDO (V): POPULISMO VERSUS REPUBLICANISMO: EL RETO POLITICO DE LA SEGUNDA GLOBALIZACION/BSFPopuglobal</dc:relation>
   <dc:relation>Nicolás Ojeda, M.Á., San Nicolás Romera, C. y Ros Velasco, J. (2019) «In the Warcraft universe we trust: An analysis of transmedia advertising strategies in the World of Warcraft video game series («Battle Chest 3.0,» «Cataclysm,» and «Mists of Pandaria»)», International Journal of Communication, 13, pp. 1507-1525.</dc:relation>
   <dc:rights>Attribution-NonCommercial-NoDerivatives 4.0 International</dc:rights>
   <dc:rights>http://creativecommons.org/licenses/by-nc-nd/4.0/</dc:rights>
   <dc:rights>open access</dc:rights>
   <dc:format>application/pdf</dc:format>
   <dc:publisher>USC Annenberg</dc:publisher>
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