<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-27T15:15:55Z</responseDate><request verb="GetRecord" identifier="oai:docta.ucm.es:20.500.14352/133679" metadataPrefix="mods">https://docta.ucm.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:docta.ucm.es:20.500.14352/133679</identifier><datestamp>2026-03-03T01:01:32Z</datestamp><setSpec>com_20.500.14352_14</setSpec><setSpec>col_20.500.14352_15</setSpec></header><metadata><mods:mods xmlns:mods="http://www.loc.gov/mods/v3" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
   <mods:name>
      <mods:namePart>Gómez Martín, Pedro Pablo</mods:namePart>
   </mods:name>
   <mods:name>
      <mods:namePart>Gómez Martín, Marco Antonio</mods:namePart>
   </mods:name>
   <mods:name>
      <mods:namePart>Palmier Campos, Pablo</mods:namePart>
   </mods:name>
   <mods:name>
      <mods:namePart>González Calero, Pedro Antonio</mods:namePart>
   </mods:name>
   <mods:extension>
      <mods:dateAvailable encoding="iso8601">2026-03-02T14:45:41Z</mods:dateAvailable>
   </mods:extension>
   <mods:extension>
      <mods:dateAccessioned encoding="iso8601">2026-03-02T14:45:41Z</mods:dateAccessioned>
   </mods:extension>
   <mods:originInfo>
      <mods:dateIssued encoding="iso8601">2007-06-11</mods:dateIssued>
   </mods:originInfo>
   <mods:identifier type="citation">Gómez-Martín, P.P., Gómez-Martín, M.A., Palmier Campos, P., González-Calero, P.A. (2007). Using Metaphors in Game-Based Education. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_47</mods:identifier>
   <mods:identifier type="isbn">9783540730101</mods:identifier>
   <mods:identifier type="doi">10.1007/978-3-540-73011-8_47</mods:identifier>
   <mods:identifier type="uri">https://hdl.handle.net/20.500.14352/133679</mods:identifier>
   <mods:identifier type="officialurl">https://doi.org/10.1007/978-3-540-73011-8_47</mods:identifier>
   <mods:abstract>In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based teaching has been very restrictive in its application to adult education. Most applications are merely simulations built with game technology.

In order to apply game-based education in domains that can not readily be turned into simulations, new ways of game design need to be explored. In this paper we describe a new approach using metaphorical worlds, and exemplify its application to teach Computer Science concepts, proposing two possible game designs for a game-based educational system devoted to teach the workings of the Java Virtual Machine.</mods:abstract>
   <mods:language>
      <mods:languageTerm>eng</mods:languageTerm>
   </mods:language>
   <mods:accessCondition type="useAndReproduction">restricted access</mods:accessCondition>
   <mods:titleInfo>
      <mods:title>Using metaphors in game-based education</mods:title>
   </mods:titleInfo>
   <mods:genre>conference paper</mods:genre>
</mods:mods></metadata></record></GetRecord></OAI-PMH>