<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-29T07:44:04Z</responseDate><request verb="GetRecord" identifier="oai:docta.ucm.es:20.500.14352/133680" metadataPrefix="oai_dc">https://docta.ucm.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:docta.ucm.es:20.500.14352/133680</identifier><datestamp>2026-03-03T01:04:49Z</datestamp><setSpec>com_20.500.14352_14</setSpec><setSpec>col_20.500.14352_15</setSpec></header><metadata><oai_dc:dc xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
   <dc:title>Dynamic binding is the name of the game</dc:title>
   <dc:creator>Gómez Martín, Marco Antonio</dc:creator>
   <dc:creator>Gómez Martín, Pedro Pablo</dc:creator>
   <dc:creator>González Calero, Pedro Antonio</dc:creator>
   <dc:contributor>Harper, Richard</dc:contributor>
   <dc:contributor>Rauterberg, Matthias</dc:contributor>
   <dc:contributor>Combetto, Marco</dc:contributor>
   <dc:subject>Programación de ordenadores (Informática)</dc:subject>
   <dc:subject>1203.17 Informática</dc:subject>
   <dc:description>This paper presents a tutoring system aimed at teaching how to compile Java into the language of the Java Virtual Machine, and, at the same time, promotes a better understanding of the underlying mechanisms of object-oriented programming. The interaction with the systems takes the form of a 3D videogame where the student must compete to provide the right machine instructions, collect resources needed by the instructions and use her knowledge about Java compilation to find the best strategy.</dc:description>
   <dc:description>Depto. de Ingeniería de Software e Inteligencia Artificial (ISIA)</dc:description>
   <dc:description>Fac. de Informática</dc:description>
   <dc:description>TRUE</dc:description>
   <dc:description>pub</dc:description>
   <dc:date>2026-03-02T14:46:42Z</dc:date>
   <dc:date>2026-03-02T14:46:42Z</dc:date>
   <dc:date>2006-09-22</dc:date>
   <dc:type>conference paper</dc:type>
   <dc:identifier>https://hdl.handle.net/20.500.14352/133680</dc:identifier>
   <dc:identifier>0302-9743</dc:identifier>
   <dc:identifier>1611-3349</dc:identifier>
   <dc:identifier>10.1007/11872320_27</dc:identifier>
   <dc:language>eng</dc:language>
   <dc:relation>TIN2005-09382-C02-01</dc:relation>
   <dc:relation>Gómez-Martín, M.A., Gómez-Martín, P.P., González-Calero, P.A. (2006). Dynamic Binding Is the Name of the Game. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_27</dc:relation>
   <dc:rights>restricted access</dc:rights>
   <dc:format>application/pdf</dc:format>
</oai_dc:dc></metadata></record></GetRecord></OAI-PMH>