<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-06-30T01:18:20Z</responseDate><request verb="GetRecord" identifier="oai:docta.ucm.es:20.500.14352/18105" metadataPrefix="marc">https://docta.ucm.es/rest/oai/request</request><GetRecord><record><header><identifier>oai:docta.ucm.es:20.500.14352/18105</identifier><datestamp>2024-02-08T10:41:28Z</datestamp><setSpec>com_20.500.14352_14</setSpec><setSpec>col_20.500.14352_15</setSpec></header><metadata><record xmlns="http://www.loc.gov/MARC21/slim" xmlns:dcterms="http://purl.org/dc/terms/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.loc.gov/MARC21/slim http://www.loc.gov/standards/marcxml/schema/MARC21slim.xsd">
   <leader>00925njm 22002777a 4500</leader>
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      <subfield code="a">dc</subfield>
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   <datafield ind2=" " ind1=" " tag="720">
      <subfield code="a">Villacorta Atienza, José Antonio</subfield>
      <subfield code="e">author</subfield>
   </datafield>
   <datafield ind2=" " ind1=" " tag="720">
      <subfield code="a">Calvo Tapia, Carlos</subfield>
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   <datafield ind2=" " ind1=" " tag="720">
      <subfield code="a">Lobov, S.</subfield>
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   <datafield ind2=" " ind1=" " tag="720">
      <subfield code="a">Makarov Slizneva, Valeriy</subfield>
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   <datafield ind2=" " ind1=" " tag="260">
      <subfield code="c">2017</subfield>
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   <datafield ind2=" " ind1=" " tag="520">
      <subfield code="a">The fundamental bases of how our brain solves different tasks of object manipulation remain largely unknown. Here we consider the problem of the limb movement in dynamic situations on an abstract cognitive level and propose a novel approach relying on: i) transformation of the problem from the limb workspace to the so-called hand-space, and ii) construction of a generalized cognitive map (GCM) in the hand-space. The GCM provides a trajectory that can be followed by the limb, which ensures an efficient collision-free movement and target catching in the workspace. Our numerical simulations confirm the approach feasibility but also reveal the problem complexity. We then validate the GCM-based solutions in real-life scenarios. We show that a GCM-equipped humanoid robot can catch a fly ball in a similar way as a human subject does. The static nature of the GCMs enables learning and automation of sophisticated cognitive behaviors exhibited by humans.</subfield>
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      <subfield code="a">0973-5348</subfield>
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   <datafield ind1="8" ind2=" " tag="024">
      <subfield code="a">10.1051/mmnp/201712403</subfield>
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      <subfield code="a">https://hdl.handle.net/20.500.14352/18105</subfield>
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   <datafield ind1="8" ind2=" " tag="024">
      <subfield code="a">https://www.mmnp-journal.org/articles/mmnp/abs/2017/04/mmnp2017124p15/mmnp2017124p15.html</subfield>
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   <datafield ind2="0" ind1="0" tag="245">
      <subfield code="a">Limb Movement in Dynamic Situations Based on Generalized Cognitive Maps</subfield>
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