Pozo Municio, Juan IgnacioDe Aldama Sánchez, Carlos2024-01-232024-01-232020de Aldama C., Pozo J-I. (2020). Do You Want to Learn Physics? Please Play Angry Birds (But With Epistemic Goals). Journal of Educational Computing Research, 58(1), 3-28. DOI: 10.1177/07356331188231600735-633110.1177/0735633118823160https://hdl.handle.net/20.500.14352/94899Funding The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: The Spanish Ministry of Innovation, Science and Universities has supported this research through the Project EDU2017-82243-C2-1-R.For some years now, the scientific community has been studying how videogames foster acquisition of mental representations of the world around us. Research to date suggests that the efficiency of videogames as learning tools largely depends on the instructional design in which they are included. This article provides empirical evidence related to the use of the videogame Angry Birds and how it can modify students’ conceptions regarding object motion. We selected a sample of I IO l6- to I7-year-old students in postcompulsory secondary school. Both quantitative and qualitative data are provided. Our results show that (a) merely playing Angry Birds does not produce significant learning, (b) learning occurs when Angry Birds is guided by epistemic goals. Students who used the videogame in this way were able to recognize more variables, provide better explanations, and understand more fully the relationship between angle and distance, (c) naifbelief regarding the effect of mass on falling objects (“mass-speed belief”) remained unchanged after using Angry Birds guided either pragmatic or epistemic goals, and (d) there was no significant difference between students who worked collaboratively in pairs and those who worked individually. In the light of these results, we discuss potential implications for the future.engDo you want to learn physics? Please play angry birds (but with epistemic goals)journal article1541-4140https://doi.org/10.1177/0735633118823160https://produccioncientifica.ucm.es/documentos/6038daf285382a6b3d7bb834restricted access004.9437.02371.337.01237.01337:004371.333371.382VideogamesScience educationGame-based learningEpistemic goalsInteractive learning environmentsEducaciónMétodos de enseñanzaAprendizaje6104 Psicopedagogía5801 Teoría y Métodos Educativos