Losada Goya, José ManuelLosada Goya, José ManuelLipscomb, Antonella2023-06-172023-06-172019978-3-8325-4966-4978-3-8325-4966-4https://hdl.handle.net/20.500.14352/14020Se incluyen también, en inglés y español, el prefacio y los agradecimientos del libro.Since the end of the last century, the digital revolution has modified our way of understanding the contents and forms of mythical narratives in film and videogames. In these pages I will deal with the impact of this digital revolution on traditional myths (classic, Norse, biblical). I will also reflect on the relationship between myth, science fiction and fantasy in TV series and videogames.engMyth and the Digital Agebook parthttps://www.logos-verlag.eu/cgi-bin/engbuchmid?isbn=4966&lng=deu&id=https://www.logos-verlag.eu/https://josemanuellosada.com/https://www.ucm.es/acisopen access2‑264:004.962‑264:791MythMythcriticismMythologyCinema studiesFilm.MitoMitocríticaMitologíaCine.TelevisiónMitología (Religión)Cine y literaturaInformática (Filología)3325.09 Televisión6203.01 Cinematografía