Gómez García, SalvadorQuevedo Redondo, Raquel2025-10-062025-10-062024Gómez-García, S., Moreno-Cantano, A.-C., & Quevedo-Redondo, R. (2024). Gaming the conflict: Fursan Al-Aqsa’s narrative of the Israeli-Palestinian struggle and its reception through moral disengagement. Convergence, 0(0). https://doi.org/10.1177/135485652412955711354-856510.1177/13548565241295571https://hdl.handle.net/20.500.14352/124533This study explores Fursan al-Aqsa: The Knights of the Al-Aqsa Mosque (developed by Nidal Nijm Games in 2022) highlighting its role in the portrayal of the Israeli-Palestinian conflict as a paradigm between propaganda and entertainment. By examining the game’s discourse, and its impact on player perceptions, this research sheds light on how video games can shape understanding and engagement with geopolitical issues. The research utilises Albert Bandura’s concept of moral disengagement to analyse the game’s content and its reception on platforms like Twitch and YouTube. By assessing how the game frames moral considerations through its narrative and gameplay, this study reveals the potential of digital games to affect player perceptions and contribute to the broader media landscape surrounding political issues. The analysis also explores the reception and re-interpretation of the game by players and content creators, thus offering insights into the complex interplay between video game content, ideological influence, and audience engagement.engGaming the conflict: Fursan Al-Aqsa’s narrative of the Israeli-Palestinian struggle and its reception through moral disengagementjournal article1748-7382https://doi.org/10.1177/13548565241295571https://journals.sagepub.com/doi/10.1177/13548565241295571open access332BanduraGame studiesIsraeli-Palestinian conflictMoral disengagementPlayer perceptionsPolitical gamesCiencias SocialesTeoría de JuegosPolítica1207.06 Teoría de Juegos59 Ciencia Política