Person:
Gómez Martín, Pedro Pablo

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First Name
Pedro Pablo
Last Name
Gómez Martín
Affiliation
Universidad Complutense de Madrid
Faculty / Institute
Informática
Department
Ingeniería del Software e Inteligencia Artificial
Area
Lenguajes y Sistemas Informáticos
Identifiers
UCM identifierORCIDScopus Author IDDialnet IDGoogle Scholar ID

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Now showing 1 - 2 of 2
  • Item
    Project number: 30
    La gamificación en la educación universitaria: aplicación a asignaturas de programación
    (2019) Gómez Martín, Marco Antonio; Segura Díaz, Clara María; Ortega Mallén, Yolanda; Verdejo López, José Alberto; Martí Oliet, Narciso; Gómez Martín, Pedro Pablo; Carballa Corredoira, Boris; García Baameiro, Daniel; Martín Sánchez, Oscar; Domenech Arellano, Jesús Javier; Costero Valero, Luis María; Jacynycz García, Viktor Shamel
    Informe sobre la experiencia de aplicar técnicas de gamificación en la asignatura “Estructura de Datos y Algoritmos”, obligatoria de 2º curso en los grados impartidos en la Facultad de Informática de la UCM.
  • Item
    An approach to automated videogame beta testing
    (Entertainment Computing, 2017) Jennifer Hernández Bécares; Costero Valero, Luis María; Gómez Martín, Pedro Pablo
    Videogames developed in the 1970s and 1980s were modest programs created in a couple of months by a single person, who played the roles of designer, artist and programmer. Since then, videogames have evolved to become a multi-million dollar industry. Today, AAA game development involves hundreds of people working together over several years. Management and engineering requirements have changed at the same pace. Although many of the processes have been adapted over time, this is not quite true for quality assurance tasks, which are still done mainly manually by human beta testers due to the specific peculiarities of videogames. This paper presents an approach to automate this beta testing.