Combining expert knowledge and learning from demonstration in real-time strategy games

dc.conference.date12-15 septiembre 2011
dc.conference.placeLondres, Reino Unido
dc.conference.title19th International Conference on Case-Based Reasoning, ICCBR 2011
dc.contributor.authorPalma, Ricardo
dc.contributor.authorSánchez Ruiz-Granados, Antonio Alejandro
dc.contributor.authorGómez Martín, Marco Antonio
dc.contributor.authorGómez Martín, Pedro Pablo
dc.contributor.authorGonzález Calero, Pedro Antonio
dc.contributor.editorRam, Ashwin
dc.contributor.editorWiratunga, Nirmalie
dc.date.accessioned2026-02-27T18:10:38Z
dc.date.available2026-02-27T18:10:38Z
dc.date.issued2011-09-12
dc.description.abstractCase-based planning (CBP) is usually considered a good solution to solve the knowledge acquisition problem that arises when developing AIs for real-time strategy games. Unlike more classical approaches, such as state machines or rule-based systems, CBP allows experts to train AIs directly from games recorded by expert players. Unfortunately, this simple approach has also some drawbacks, for example it is not easy to refine an existing case base to learn specific strategies when a long game session is needed to create a new trace. Furthermore, CBP may be too reactive to small changes in the game state and, at the same time, do not respond fast enough to important changes in the opponent’s strategy. We propose to alleviate these problems by letting experts to inject decision making knowledge into the system in the form of behavior trees, and we show promising results in some experiments using Starcraft.
dc.description.departmentDepto. de Ingeniería de Software e Inteligencia Artificial (ISIA)
dc.description.facultyFac. de Informática
dc.description.refereedTRUE
dc.description.statuspub
dc.identifier.citationPalma, R., Sánchez-Ruiz, A.A., Gómez-Martín, M.A., Gómez-Martín, P.P., González-Calero, P.A. (2011). Combining Expert Knowledge and Learning from Demonstration in Real-Time Strategy Games. In: Ram, A., Wiratunga, N. (eds) Case-Based Reasoning Research and Development. ICCBR 2011. Lecture Notes in Computer Science(), vol 6880. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-23291-6_15
dc.identifier.doi10.1007/978-3-642-23291-6_15
dc.identifier.isbn9783642232909
dc.identifier.isbn9783642232916
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.officialurlhttps://doi.org/10.1007/978-3-642-23291-6_15
dc.identifier.urihttps://hdl.handle.net/20.500.14352/133555
dc.language.isoeng
dc.page.final195
dc.page.initial181
dc.relation.projectIDTIN2009-13692-C03-03
dc.rights.accessRightsrestricted access
dc.subject.ucmInteligencia artificial (Informática)
dc.subject.unesco1203.04 Inteligencia Artificial
dc.titleCombining expert knowledge and learning from demonstration in real-time strategy games
dc.typeconference paper
dspace.entity.typePublication
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