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Cultural archaeology of video games: between nostalgic discourse, gamer experience, and technological innovation

dc.book.titleApplied Informatics: Second International Conference, ICAI 2019 Madrid, Spain, November 7–9, 2019 Proceedings
dc.contributor.authorLópez Raventós, Cristian
dc.contributor.authorBelli, Simone
dc.date.accessioned2024-04-09T08:06:07Z
dc.date.available2024-04-09T08:06:07Z
dc.date.issued2019
dc.description.abstractThis paper presents a history of video games as innovation form beyond entertainment, offering reasons to establish why it is important to know and study their history with regards its social and cultural contexts: making emphasis in the importance that the users have when creating video games through experience. The social and cultural context in which those video games were born is fundamental to understand the diffusion and popularity that video games had throughout the ‘80s and especially in the ‘90s. The objective of this study is to identify the communication and information strategies of video games prior to the arrival of the Internet, especially the way in which this information was shared in the Spanish context. In the first part of the paper, we introduce the theoretical and methodological framework in which this research is based, through the concept of cultural archeology. In the second part, we present stories created by the users to analyze the gaming experience and how to share it, using the concepts of playformance and play-world, to finish questioning the gamer’s identity as a white, young, middle-class male subject. Finally, we want to point out the importance of sharing knowledge and strategies as a fundamental part of the social interaction of the gamer’s experience. We observed video games as a tool to identify something beyond: the society and the uses that move around a cultural product.
dc.description.departmentDepto. de Antropología Social y Psicología Social
dc.description.facultyFac. de Ciencias Políticas y Sociología
dc.description.refereedTRUE
dc.description.sponsorshipComunidad de Madrid
dc.description.statuspub
dc.identifier.citationBelli, S., López Raventós, C. (2019). Cultural Archaeology of Video Games: Between Nostalgic Discourse, Gamer Experience, and Technological Innovation. In: Florez, H., Leon, M., Diaz-Nafria, J., Belli, S. (eds) Applied Informatics. ICAI 2019. Communications in Computer and Information Science, vol 1051. Springer, Cham. https://doi.org/10.1007/978-3-030-32475-9_29
dc.identifier.doi10.1007/978-3-030-32475-9_29
dc.identifier.essn1865-0937
dc.identifier.isbn978-3-030-32474-2
dc.identifier.isbn978-3-030-32475-9 (eBook)
dc.identifier.issn1865-0929
dc.identifier.officialurlhttps://link.springer.com/chapter/10.1007/978-3-030-32475-9_29
dc.identifier.urihttps://hdl.handle.net/20.500.14352/102847
dc.issue.number1051
dc.language.isoeng
dc.page.final409
dc.page.initial397
dc.page.total13
dc.publication.placeCham
dc.publisherSpringer Nature Switzerland AG
dc.relation.ispartofseriesCommunications in Computer and Information Science
dc.rights.accessRightsrestricted access
dc.subject.keywordVideo games
dc.subject.keywordCultural archeology
dc.subject.keywordGamer experience
dc.subject.keywordRetrogaming
dc.subject.ucmCiencias Sociales
dc.subject.unesco61 Psicología
dc.titleCultural archaeology of video games: between nostalgic discourse, gamer experience, and technological innovation
dc.typebook part
dc.type.hasVersionVoR
dspace.entity.typePublication
relation.isAuthorOfPublication760889b2-fc91-4466-a8f1-5d3c63ca0479
relation.isAuthorOfPublication.latestForDiscovery760889b2-fc91-4466-a8f1-5d3c63ca0479

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