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Do you want to learn physics? Please play angry birds (but with epistemic goals)

dc.contributor.authorPozo Municio, Juan Ignacio
dc.contributor.authorDe Aldama Sánchez, Carlos
dc.date.accessioned2024-01-23T18:08:01Z
dc.date.available2024-01-23T18:08:01Z
dc.date.issued2020
dc.descriptionFunding The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: The Spanish Ministry of Innovation, Science and Universities has supported this research through the Project EDU2017-82243-C2-1-R.
dc.description.abstractFor some years now, the scientific community has been studying how videogames foster acquisition of mental representations of the world around us. Research to date suggests that the efficiency of videogames as learning tools largely depends on the instructional design in which they are included. This article provides empirical evidence related to the use of the videogame Angry Birds and how it can modify students’ conceptions regarding object motion. We selected a sample of I IO l6- to I7-year-old students in postcompulsory secondary school. Both quantitative and qualitative data are provided. Our results show that (a) merely playing Angry Birds does not produce significant learning, (b) learning occurs when Angry Birds is guided by epistemic goals. Students who used the videogame in this way were able to recognize more variables, provide better explanations, and understand more fully the relationship between angle and distance, (c) naifbelief regarding the effect of mass on falling objects (“mass-speed belief”) remained unchanged after using Angry Birds guided either pragmatic or epistemic goals, and (d) there was no significant difference between students who worked collaboratively in pairs and those who worked individually. In the light of these results, we discuss potential implications for the future.
dc.description.departmentDepto. de Investigación y Psicología en Educación
dc.description.facultyFac. de Educación
dc.description.refereedTRUE
dc.description.sponsorshipMinisterio de Ciencia, Innovación y Universidades (España)
dc.description.statuspub
dc.identifier.citationde Aldama C., Pozo J-I. (2020). Do You Want to Learn Physics? Please Play Angry Birds (But With Epistemic Goals). Journal of Educational Computing Research, 58(1), 3-28. DOI: 10.1177/0735633118823160
dc.identifier.doi10.1177/0735633118823160
dc.identifier.essn1541-4140
dc.identifier.issn0735-6331
dc.identifier.officialurlhttps://doi.org/10.1177/0735633118823160
dc.identifier.relatedurlhttps://produccioncientifica.ucm.es/documentos/6038daf285382a6b3d7bb834
dc.identifier.urihttps://hdl.handle.net/20.500.14352/94899
dc.issue.number1
dc.journal.titleJournal of Educational Computing Research
dc.language.isoeng
dc.page.final28
dc.page.initial3
dc.publisherSouthern New Hampshire University, USA
dc.relation.projectIDProject EDU2017-82243-C2-1-R
dc.rights.accessRightsrestricted access
dc.subject.cdu004.94
dc.subject.cdu37.02
dc.subject.cdu371.3
dc.subject.cdu37.012
dc.subject.cdu37.013
dc.subject.cdu37:004
dc.subject.cdu371.333
dc.subject.cdu371.382
dc.subject.keywordVideogames
dc.subject.keywordScience education
dc.subject.keywordGame-based learning
dc.subject.keywordEpistemic goals
dc.subject.keywordInteractive learning environments
dc.subject.ucmEducación
dc.subject.ucmMétodos de enseñanza
dc.subject.ucmAprendizaje
dc.subject.unesco6104 Psicopedagogía
dc.subject.unesco5801 Teoría y Métodos Educativos
dc.titleDo you want to learn physics? Please play angry birds (but with epistemic goals)
dc.typejournal article
dc.type.hasVersionVoR
dc.volume.number58
dspace.entity.typePublication
relation.isAuthorOfPublicationff6fa9fe-fbdd-47dd-b317-2640b9e760ce
relation.isAuthorOfPublication.latestForDiscoveryff6fa9fe-fbdd-47dd-b317-2640b9e760ce

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