Students Shaping Their Future: Virtual Reality Interactive Exercises to Engage In For Learning
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Official URL
Full text at PDC
Publication date
2022
Authors
Advisors (or tutors)
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Journal Title
Journal ISSN
Volume Title
Publisher
Taylor & Francis
Citation
Recuero Virto, N. (2022). Students Shaping Their Future: Virtual Reality Interactive Exercises to Engage in for Learning. En COVID-19 and the Tourism Industry. Routledge.
Abstract
Based on the Technological Acceptance Model, this chapter aims to propose a case study to expand the body of knowledge concerning the adoption of virtual reality applications as e-learning tools. Lockdowns to contain the spread of the COVID-19 pandemic are posing many challenges of how to improve STEAM-based curriculum design so as to provide students with an array of significant life skills to meet the shifting labour-market demand and embrace the hybrid intelligence that is expected in their future workplace.
The case study is developed based on a sample tourism postgraduate student during the course of 2020–2021 that were asked to design and create a VR tour as part of the subject final task. After, students were requested to voluntarily answer an online questionnaire.
Findings confirm that students’ attitude toward using VR Tour Creator tool strongly influences their intention to use it, the impact of perceived usefulness on satisfaction and the effect of perceived ease of use on perceived usefulness. The rest of the six effects are rejected; suggesting that virtual reality tools for the creation of tours are still in their infancy and that the developers of these tools should consider the knowledge presented in this chapter to improve their e-learning performance.