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Experienced Video Game Players Interaction Preferences with Game Controllers and Haptic Gloves

dc.conference.date27-30 Ago 2025
dc.conference.placeTokio
dc.conference.titleInternational Conference on Entertainment Computing 2025
dc.contributor.authorVillar Rubio, Alejandro
dc.contributor.authorLeón Aznar, Carlos
dc.date.accessioned2026-02-27T15:52:14Z
dc.date.available2026-02-27T15:52:14Z
dc.date.issued2025-08-30
dc.description.abstractHaptic gloves have been shown to enhance user experience and learning in interactive virtual reality environments. By incorporating hand tracking and haptic feedback, these devices can improve user sensations with more realistic and natural interactions. Previous research highlights the benefits of haptic gloves in improving presence, engagement, usability, and performance. However, there is a lack of quantitative studies analyzing the behavior of experienced video game players in relation to their interactions with the elements of the virtual reality system and their preferred device to perform each of these interactions. This study examines how experienced video game players interact with objects in a virtual environment using haptic gloves compared to traditional VR controllers. A virtual reality experience featuring various tasks and interactive elements was developed to conduct the experiment. The participants, familiar with virtual reality technology, conducted interactions with both controllers and gloves. The results indicate that players generally prefer traditional controllers. However, haptic gloves are more effective for interactions that do not require high precision, such as pushing objects. Although users perceive gloves as innovative and engaging, they also find them uncomfortable.
dc.description.departmentDepto. de Ingeniería de Software e Inteligencia Artificial (ISIA)
dc.description.facultyFac. de Informática
dc.description.refereedTRUE
dc.description.sponsorshipAgencia Estatal de Investigación
dc.description.sponsorshipConsejo de Seguridad Nuclear
dc.description.sponsorshipComisión Europea
dc.description.statuspub
dc.identifier.citationVillar, A., Baña, S., Mendoza, J.D., Gómez, L., Muñoz, J., León, C. (2025). Experienced Video Game Player Interaction Preferences with Game Controllers and Haptic Gloves. In: Sugimoto, M., Di Iorio, A., Figueroa, P., Yamanishi, R., Matsumura, K. (eds) Entertainment Computing – ICEC 2025. ICEC 2025. Lecture Notes in Computer Science, vol 16042. Springer, Cham. https://doi.org/10.1007/978-3-032-02555-5_26
dc.identifier.doi10.1007/978-3-032-02555-5_26
dc.identifier.officialurlhttps://doi.org/10.1007/978-3-032-02555-5_26
dc.identifier.relatedurlhttps://link.springer.com/chapter/10.1007/978-3-032-02555-5_26
dc.identifier.urihttps://hdl.handle.net/20.500.14352/133527
dc.language.isoeng
dc.page.final374
dc.page.initial360
dc.relation.projectIDDARK NITE, PID2023-146308OB-I00
dc.relation.projectIDCANTOR (PID2019-108927RB-I00)
dc.relation.projectIDADARVE (SUBV20/2021)
dc.relation.projectIDEA-DIGIFOLK (101086338)
dc.rights.accessRightsopen access
dc.subject.keywordHaptic gloves
dc.subject.keywordVirtual reality
dc.subject.keywordVideo games
dc.subject.keywordControllers
dc.subject.keywordHuman-Computer Interaction
dc.subject.keywordEntertainment
dc.subject.keywordPerformance
dc.subject.ucmInteligencia artificial (Informática)
dc.subject.unesco1203.04 Inteligencia Artificial
dc.titleExperienced Video Game Players Interaction Preferences with Game Controllers and Haptic Gloves
dc.typeconference paper
dc.type.hasVersionVoR
dspace.entity.typePublication
relation.isAuthorOfPublicationed61bd95-500e-4308-ad2e-b3af5a545b33
relation.isAuthorOfPublication037731a7-a615-432f-9b0d-e453df5cecfd
relation.isAuthorOfPublication.latestForDiscoveryed61bd95-500e-4308-ad2e-b3af5a545b33

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