El Storyworld en la narrativa de los Juegos Documentales Interactivos: el caso de Fort McMoney
Loading...
Official URL
Full text at PDC
Publication date
2019
Advisors (or tutors)
Editors
Journal Title
Journal ISSN
Volume Title
Publisher
Asociación científica ICONO 14 ; Universidad Rey Juan Carlos
Citation
Marcos Molano, Mar, Romero Chamorro, Sergio Fabián, & Santorum González, Michael. (2019). El Storyworld en la narrativa de los Juegos Documentales Interactivos:: el caso de Fort McMoney. Revista ICONO 14. Revista científica de Comunicación y Tecnologías emergentes, 17(1), 39–59. https://doi.org/10.7195/ri14.v17i1.1246
Abstract
Storyworld, mundo o universo narrativo, es un concepto que, si bien puede rastrearse en el desarrollo de estudios narratológicos estructuralistas y postestructuralistas, se despliega plenamente y adquiere su especificidad con el advenimiento de la narrativa transmedia. El desarrollo de modelos que conciben el espacio como lugar cardinal donde establecer relaciones esenciales entre elementos narrativos, se relaciona con los cambios operados en el rol del espectador, que deviene usuario-jugador, gracias al desarrollo de narrativas laberínticas. Revalorizar los “trayectos” narrativos posibilitando al usuario el acceso a ese mundo, realizar recorridos uni o multiplataforma o transitar las tramas, resultan fundamentales para entender en toda su magnitud los fenómenos de expansión narrativa y de storyworld. En este contexto situamos el juego documental “Fort McMoney” donde la exploración flexible del conjunto de segmentos documentales que lo componen, lo acerca a una narración emergente y caleidoscópica embriagada de mímesis, provocando en el espectador la fascinación ante la sensación de la exploración infinita de un mundo real.
Storyworld, world or narrative universe, is a concept that, although it can be tracked in the development of structuralist and poststructuralist narratological stud-ies, unfolds completely and acquires its specificity with the advent of transmedia storytelling. The development of models which conceive the space as the main place to establish essential relationships between narrative elements is related to the changes occuring in the role of the spectator, who becomes a user-player due to the development of entangled narratives. Revalue narrative “paths” allowing the user access to that world, perform uni or multiplatform routes and move throughout the plots are fundamental to understand in all its magnitude the phenomenons of narrative expansion and storyworld. In this context we situate the documentary game “Fort McMoney” where the flexible exploration of the set of documentary seg-ments that compose it, brings it closer to an emergent and kaleidoscopic narration intoxicated with mimesis, inducing in the spectator the fascination facing the feeling of the infinite exploration of a real world
Storyworld, world or narrative universe, is a concept that, although it can be tracked in the development of structuralist and poststructuralist narratological stud-ies, unfolds completely and acquires its specificity with the advent of transmedia storytelling. The development of models which conceive the space as the main place to establish essential relationships between narrative elements is related to the changes occuring in the role of the spectator, who becomes a user-player due to the development of entangled narratives. Revalue narrative “paths” allowing the user access to that world, perform uni or multiplatform routes and move throughout the plots are fundamental to understand in all its magnitude the phenomenons of narrative expansion and storyworld. In this context we situate the documentary game “Fort McMoney” where the flexible exploration of the set of documentary seg-ments that compose it, brings it closer to an emergent and kaleidoscopic narration intoxicated with mimesis, inducing in the spectator the fascination facing the feeling of the infinite exploration of a real world