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Collaborative intelligence and gamification for on-line malaria species differentiation

dc.contributor.authorLinares Gómez, María
dc.contributor.authorPostigo, María
dc.contributor.authorCuadrado, Daniel
dc.contributor.authorOrtiz-Ruiz, Alejandra
dc.contributor.authorGil-Casanova, Sara
dc.contributor.authorVladimirov, Alexander
dc.contributor.authorGarcía-Villena, Jaime
dc.contributor.authorNuñez-Escobedo, José María
dc.contributor.authorMartínez López, Joaquín
dc.contributor.authorRubio, José Miguel
dc.contributor.authorLedesma-Carbayo, María Jesús
dc.contributor.authorSantos, Andrés
dc.contributor.authorBassat, Quique
dc.contributor.authorLuengo-Oroz, Miguel
dc.date.accessioned2024-03-05T16:02:45Z
dc.date.available2024-03-05T16:02:45Z
dc.date.issued2019-01-24
dc.description.abstractBackground: Current World Health Organization recommendations for the management of malaria include the need for a parasitological confrmation prior to triggering appropriate treatment. The use of rapid diagnostic tests (RDTs) for malaria has contributed to a better infection recognition and a more targeted treatment. Nevertheless, low-density infections and parasites that fail to produce HRP2 can cause false-negative RDT results. Microscopy has traditionally been the methodology most commonly used to quantify malaria and characterize the infecting species, but the wider use of this technique remains challenging, as it requires trained personnel and processing capacity. Objective: In this study, the feasibility of an on-line system for remote malaria species identifcation and diferentia‑ tion has been investigated by crowdsourcing the analysis of digitalized infected thin blood smears by non-expert observers using a mobile app. Methods: An on-line videogame in which players learned how to diferentiate the young trophozoite stage of the fve Plasmodium species has been designed. Images were digitalized with a smartphone camera adapted to the ocular of a conventional light microscope. Images from infected red blood cells were cropped and puzzled into an on-line game. During the game, players had to decide the malaria species (Plasmodium falciparum, Plasmodium malariae, Plasmodium vivax, Plasmodium ovale, Plasmodium knowlesi) of the infected cells that were shown in the screen. After 2 months, each player’s decisions were analysed individually and collectively. Results: On-line volunteers playing the game made more than 500,000 assessments for species diferentiation. Statistically, when the choice of several players was combined (n>25), they were able to signifcantly discriminate Plasmodium species, reaching a level of accuracy of 99% for all species combinations, except for P. knowlesi (80%). Non-expert decisions on which Plasmodium species was shown in the screen were made in less than 3 s. Conclusion: These fndings show that it is possible to train malaria-naïve non-experts to identify and diferentiate malaria species in digitalized thin blood samples. Although the accuracy of a single player is not perfect, the combination of the responses of multiple casual gamers can achieve an accuracy that is within the range of the diagnostic accuracy made by a trained microscopist.
dc.description.departmentDepto. de Bioquímica y Biología Molecular
dc.description.facultyFac. de Farmacia
dc.description.refereedTRUE
dc.description.sponsorshipSpanish Ministry of Economy and Competitiveness
dc.description.sponsorshipSpanish Society of Hematology and Hemotherapy
dc.description.sponsorshipUniversidad Politécnica de Madrid
dc.description.sponsorshipMadrid Regional Government
dc.description.sponsorshipSpain’s Science, Innovation & Universities Ministry
dc.description.sponsorshipSpanish Ministry of Economy, Industry and Competitiveness
dc.description.sponsorshipEuropean Regional Development Funds
dc.description.sponsorshipAmazon Web Services
dc.description.sponsorshipFundación Renta Corporación
dc.description.sponsorshipAshoka
dc.description.statuspub
dc.identifier.doi10.1186/s12936-019-2662-9
dc.identifier.issn1475-2875
dc.identifier.urihttps://hdl.handle.net/20.500.14352/101970
dc.issue.number21
dc.journal.titleMalaria Journal
dc.language.isoeng
dc.relation.projectIDinfo:eu-repo/grantAgreement/MINECO//FPDI-2013-16409/ES/FPDI-2013-16409/
dc.relation.projectIDCOOP-XVII-02
dc.relation.projectIDinfo:eu-repo/grantAgreement/MINECO//TEC2015-66978-R/ES/TECNOLOGIA OPTICA PARA ELASTOGRAFIA DEL TEJIDO/
dc.relation.projectIDTOPUS S2013/MIT-3024
dc.relation.projectIDCDTI NEOTEC SNEO-20171197
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen
dc.rights.accessRightsopen access
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject.cdu577.1
dc.subject.cdu577.2
dc.subject.keywordCrowdsourcing
dc.subject.keywordMalaria classifcation
dc.subject.keywordImage analysis
dc.subject.keywordGames for health
dc.subject.keywordTelepathology
dc.subject.ucmCiencias Biomédicas
dc.subject.ucmBioquímica (Farmacia)
dc.subject.ucmBiología molecular (Farmacia)
dc.subject.unesco24 Ciencias de la Vida
dc.titleCollaborative intelligence and gamification for on-line malaria species differentiation
dc.typejournal article
dc.type.hasVersionAM
dc.volume.number18
dspace.entity.typePublication
relation.isAuthorOfPublication855e6962-3ee2-4fc3-b110-96f1c20c5269
relation.isAuthorOfPublication5d58b324-f60e-4598-941b-4a07291634a9
relation.isAuthorOfPublication.latestForDiscovery855e6962-3ee2-4fc3-b110-96f1c20c5269

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