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Design of virtual environments for the treatment of agoraphobia: Inclusion of culturally relevant elements for the population of the Dominican Republic

dc.contributor.authorGarcía-Batista, Zoilo Emilio
dc.contributor.authorGuerra-Peña, Kiero
dc.contributor.authorAlsina-Jurnet, Ivan
dc.contributor.authorCano Vindel, Antonio
dc.contributor.authorHerrera Martínez, Solmary Xiomara
dc.contributor.authorJiménez-Payano, Daniel
dc.contributor.authorMoretti, Luciana Sofía
dc.contributor.authorMedrano, Leonardo Adrián
dc.date.accessioned2023-06-16T15:15:29Z
dc.date.available2023-06-16T15:15:29Z
dc.date.issued2020
dc.description.abstractVirtual Reality is a powerful tool for the treatment of agoraphobia. However, how effective is the use of these scenarios when they do not resemble the sociocultural context? Literature suggests that the inclusion of culturally relevant elements increases the ecological validity and transferability of learning since it reduces the gap between the virtual and real context. Unfortunately, in Latin America, the development of virtual environments is incipient, and the use of generic virtual environments is commonplace. The objective of this study was to develop virtual environments that include elements that are culturally relevant to the population of the Dominican Republic. Three hundred people with symptoms of agoraphobia were interviewed. Based on the information obtained, four scenarios were designed: house, elevator, park and public transport. In each scenario, the parameters that increase anxiety levels (for example, number of people) may be controlled and modified, allowing the development of exposure levels.
dc.description.departmentDepto. de Psicología Experimental, Procesos Cognitivos y Logopedia
dc.description.facultyFac. de Psicología
dc.description.refereedTRUE
dc.description.sponsorshipFondo Nacional de Innovación desarrollo Científico y Tecnológico 2014 (FONDOCYT)
dc.description.statuspub
dc.eprint.idhttps://eprints.ucm.es/id/eprint/58380
dc.identifier.doi10.1016/j.chb.2019.08.015
dc.identifier.issn07475632
dc.identifier.officialurlhttps://doi.org/10.1016/j.chb.2019.08.015
dc.identifier.urihttps://hdl.handle.net/20.500.14352/5987
dc.journal.titleComputers in Human Behavior
dc.language.isoeng
dc.page.final102
dc.page.initial97
dc.publisherElsevier
dc.rights.accessRightsrestricted access
dc.subject.keywordVirtual reality
dc.subject.keywordAgoraphobia
dc.subject.keywordCognitive-behavioral therapy
dc.subject.ucmPsicoterapia (Psicología)
dc.subject.ucmPsicología transcultural
dc.subject.unesco6103.07 Psicoterapia
dc.titleDesign of virtual environments for the treatment of agoraphobia: Inclusion of culturally relevant elements for the population of the Dominican Republic
dc.typejournal article
dc.volume.number102
dspace.entity.typePublication

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