Generación de historias centradas en el usuario en entornos 3D
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2016
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Abstract
En la actualidad, los videojuegos han ido adquiriendo cada vez más protagonismo en el sector de la tecnología, considerándose un arte para muchos y más que un entretenimiento para otros. Ha supuesto una de las principales fuentes de ingresos en las últimos años superando incluso al cine. A día de hoy, hay muchas herramientas que permiten y facilitan su implementación. Concretamente encontramos programas software que ejercen de motores de desarrollo de videojuegos, como por ejemplo Unreal Engine o Unity3D, que brindan todo lo necesario para llevar a cabo esos juegos que tanto nos gustan. Existen innumerables géneros, como los de aventura gráfica, que cobran más importancia porque intentan darle al usuario un mayor control intentando, cada vez más, simular la realidad. Por esta razón, surge el concepto de generación de historias en tiempo real, con el fin de diferenciarse de aquellas que están predefinidas y dar al usuario la posibilidad de crear una infinidad de historias que dependerán de los movimientos y decisiones que tome a lo largo del juego. Este proyecto se centra en implementar esta idea, partiendo de un entorno gráfico que es el edificio de nuestra facultad. Sobre él desarrollaremos un sistema que permita al usuario moverse libremente por todo el edificio, generando distintas historias en función de los caminos que tome dentro de él. Existe la figura del narrador que le guiará y le aconsejará para completar los objetivos que vayan apareciendo. El usuario puede optar por hacerle caso y seguir sus indicaciones o ignorarlo.
At present, video games have been acquiring an increasing leadership in the field of technology, being considered to be an art by many people and more than a mere entertainment by others. It has been one of the main sources of income in recent years, surpassing even the cinema industry. Today, there are many tools that enable and facilitate their implementation. More specifically, we can find software programs which exert engine game development, such as Unreal Engine or Unity3D, which provide everything we need to develop the games we like. There are countless genres, such as graphical adventure, which are becoming more important because they try to give the user more control trying, little by little, to simulate reality. For this reason, the need to generate stories in real time arises, in order to differentiate themselves from those that are predefined and give the user the ability to create an infinite number of stories that depend on the movements and decisions you make along the game. This project focuses on implementing this idea, using a graphical environment which is the building of our Faculty of Computer Science. We will develop a system that allows the user to move freely around the building, creating different stories depending on the paths you take inside it. There is a narrator who will guide and advise you to complete the objectives that may appear. The user will be able to decid wether to follow his instructions or ignore them.
At present, video games have been acquiring an increasing leadership in the field of technology, being considered to be an art by many people and more than a mere entertainment by others. It has been one of the main sources of income in recent years, surpassing even the cinema industry. Today, there are many tools that enable and facilitate their implementation. More specifically, we can find software programs which exert engine game development, such as Unreal Engine or Unity3D, which provide everything we need to develop the games we like. There are countless genres, such as graphical adventure, which are becoming more important because they try to give the user more control trying, little by little, to simulate reality. For this reason, the need to generate stories in real time arises, in order to differentiate themselves from those that are predefined and give the user the ability to create an infinite number of stories that depend on the movements and decisions you make along the game. This project focuses on implementing this idea, using a graphical environment which is the building of our Faculty of Computer Science. We will develop a system that allows the user to move freely around the building, creating different stories depending on the paths you take inside it. There is a narrator who will guide and advise you to complete the objectives that may appear. The user will be able to decid wether to follow his instructions or ignore them.
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Trabajo de Fin de Grado en Ingeniería Informática (Universidad Complutense, Facultad de Informática, curso 2015/2016)